![]() Many long-time fans on Twitter share this same sentiment, joking that bearing witness to realistic, hi-def Half-Life textures feels a bit like having access to forbidden knowledge. Especially those shots of the vast desert landscapes and mesas, and the bland corridors which inspired the Black Mesa office environments. It feels really weird seeing some of the environments we're so familiar with from Valve's 1998 iconic FPS in photorealistic form, very similar but also not quite the same. Be warned: as you flick through these folders of photo references, it's likely you'll experience some cognitive dissonance.
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